![]() ![]() The action mentioned is the Use An Object action, and part of using the object instructs you to throw it and make an attack roll.The action mentioned is the Attack action, and you throw the flask as an improvised weapon when you make the attack.I can think of three possibilities here and I'm not entirely sure which one is how it works: Flasks of Oil and Holy Water also contain similar bits of text. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.Įmphasis is mine. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. This sticky, adhesive fluid ignites when exposed to air. You might also say the alchemist fire burns a bit longer than usual (maybe 2d4 rounds), because not all liquid is immediately exposed to the air.ĭuring this time, anyone moving in the inner area continues to take 1d6 points of damage and has to save against fire.The Alchemist's Fire item description states the following (PHB, p. In all cases (especially the direct hit) a reflex save is required to avoid catching on fire. ![]() The splash area (maybe 30 ft) deals 1 point of damage. The direct hit allows no save against the direct damage and deals an additional 2d6 of bludgeoning damage. Let`s say 5d6 fire damage, with a Reflex save for half. I suggest a generous area where the liquid burns and deals full primary damage (maybe 10 ft). Probably less if there is no saving throw allowed (or only to avoid catching on fire). (Remember, submerged for 1 round = 6 secons in lava deals 20d6.)įrom the pure cost point of view, the cost of 5.000 gp puts it near a scroll of a 7th level fireball, so the damge cap should be near 7d6 (from a game balance point of view). Probably the latter one would wet him a bit more, but he is certainly not submerged in it, even in a direct hit. I think 20d6 or even 15d6 damage is to much.Ĭompare it to a flask of water that hits a person, and a barrel of water "exploding" near him. Reality or no reality, there's no possible way to use that much Alchemist's Fire effectively. Besides, being able to do 20d6 points of damage to something (or more) without a save, on a TOUCH ATTACK, for a measly 1,000 gp, would break the game. Theoretically, it could be a very powerful weapon- just not at once. Not only would the range increments be ridiculously short (in other words, you'd never be able to throw it without catching yourself in the splash area), but you'd take insane penalties just for using the dang thing as a weapon. Think of it this way: Why would being hit with a barrel of Alchemist's fire do more damage than being immersed in lava?Īlso, you have to think- nobody, and I mean NOBODY, is going to be able to use a 400-lb barrel of a semi-viscous liquid as a weapon. If you're covered in gallons and gallons of it (or, at least, one side of you is), not every single ounce is going to be exposed to air. After all, Alchemist's Fire burns when exposed to the air. Just because someone is hit by a larger amount of Alchemist's Fire doesn't mean they take the damage of every single pint of it. Feel free to move it if you think it's more appropriate there. Of course, any alchemist worth his philosopher's stone wouldn't make a whole barrel of this stuff-they'd mix each flask individually to avoid demolishing their workshop (and probably dying in the process).ĪDMINS: Sorry, meant to stick this in the Rules section. ![]() My gut reaction was something along the lines of this.ģd6 bludgeoning plus 20d6 fire with a direct hit, all creatures within 20' take 5d6 points of splash damage.Īll creatures within 20' take 5d6 points of splash damage. (so it has the equivalent of 50 flasks of alchemist's fire, valued at around 1000 gp). I'm thinking along the lines of a 50 gallon wooden barrel (so the barrel itself would weigh close to 50 lbs.) weighing in somewhere around 100 lbs. While working through some adventure ideas, I've come across a need to categorize what exactly might happen if a barrel of alchemist fire were used as a weapon. ![]()
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